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Are you guys even getting my newsletters?

Gameplay ? - Page 2 I_vote_lcap60%Gameplay ? - Page 2 I_vote_rcap 60% [ 6 ]
Gameplay ? - Page 2 I_vote_lcap40%Gameplay ? - Page 2 I_vote_rcap 40% [ 4 ]

Total Votes : 10

Latest topics
» A Brilliant Idea About The Future Of This Project.
Gameplay ? - Page 2 I_icon_minitimeWed Jun 27, 2012 2:27 am by Mercen-X

» Folklore References
Gameplay ? - Page 2 I_icon_minitimeTue Jun 19, 2012 4:36 pm by Mercen-X

» Taking Over Project as Team Leader
Gameplay ? - Page 2 I_icon_minitimeThu Jun 07, 2012 10:45 am by cmh0114

» Team Members and Job Titles
Gameplay ? - Page 2 I_icon_minitimeWed Feb 08, 2012 7:44 pm by Mercen-X

» Free Computer Books
Gameplay ? - Page 2 I_icon_minitimeSun Jan 29, 2012 5:43 pm by Zerobu

» Platforms?
Gameplay ? - Page 2 I_icon_minitimeSat Dec 31, 2011 5:17 pm by Zerobu

» Order of Business as New self appointed team leader
Gameplay ? - Page 2 I_icon_minitimeSun Dec 11, 2011 1:32 am by Zerobu

» Phamacutical Drug Databases
Gameplay ? - Page 2 I_icon_minitimeWed Aug 03, 2011 6:07 am by Guest

» Hiya Folks
Gameplay ? - Page 2 I_icon_minitimeTue Aug 02, 2011 2:10 am by Guest

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Gameplay ?

+3
BG-57
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Gameplay ? - Page 2 Empty Re: Gameplay ?

Post by BG-57 Thu Jun 25, 2009 7:34 am

Well, what would be easier, having a party with the option of swapping characters in or out, or having a game that forces the party composition on the player?

If the player has no choice, we should bump the party size up to five.
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Post by Magixion Mon Jun 29, 2009 2:24 am

I don't think it would be TOO complicated to implement. I do agree with what BG says, though. If we decide to have a set limit and what not, then it should be AT LEAST 5 characters. Especially if we are making it a SRPG. Once again, for an SRPG, I feel that 5-6 is a good amount of characters in battle.
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Post by BG-57 Mon Jun 29, 2009 5:57 am

I'm going to proceed with the game script under the assumption that eventually the player can control party composition, although not initially.
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Post by Magixion Tue Jun 30, 2009 2:40 am

That's how I envision things working out. At the beginning you have a few set characters, then once you get to a certain point you will be granted full control over the party.
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Post by SwordFighter_Dago Wed Jul 01, 2009 3:33 pm

Will the character swapping take place at specific points (I.E. at an airship) or at any time, like in Chrono Trigger? The former places more emphasis on preparation before heading into dungeons, while the latter makes for more interesting on-the-fly strategies.
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Post by Mercen-X Thu Jul 02, 2009 12:16 pm

6 seems to be the popular FF number. I believe 6 has six characters. 8 and 12 also had six.

We could also include certain areas where characters cannot be swapped, meaning you'll have to figure out which party is best suited for the whole trip.
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Post by BG-57 Thu Jul 02, 2009 1:22 pm

Certain characters need to be in the roster for critical events, but maybe not in the active party. For example, Sebastian and Demios have to be present for the two branching points.

I picture the following characters can be in the roster by the end of the game:

Amira
Cassandra
Sebastian (normal and good ending)
Demios (good and bad ending)
Xero (maybe depend on ending)
Omicron Flechette (maybe depend on ending)
Penumbra (good ending)
Randale (bad and normal ending)

Note the maximum roster is 7, Penumbra and Randale are never in the same party (since they serve the same purpose as guide to the Other Side).
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Post by Magixion Sat Jul 04, 2009 1:28 pm

I can agree with that! That seems like a well rounded roster, taking into account the type of characters that I envision them all being (physical, magic users, etc.).
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