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Battle System

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Battle System

Post by Zerobu on Sun May 23, 2010 12:26 am

Since this is an rpg, I was wondering what type of battle system it would have. My suggestion would be to use one from a pre-existing game such as Final Fantasy. We could go with the Active Time Battle system which was used in the majority of FF games, or we can try the Conditional Battle System used in FFX. What do you guys think? Should it even be turn based at all?

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Re: Battle System

Post by NeoTifa on Sun May 23, 2010 11:24 am

I don't want to copy another game!

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Re: Battle System

Post by Zerobu on Sun May 23, 2010 2:26 pm

Then how do you suppose we do it?

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Re: Battle System

Post by cmh0114 on Sun May 23, 2010 9:19 pm

I don't know about copying another game, but whatever we write will probably be similar to another game, just because some types of battle are simpler to program than others.

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Re: Battle System

Post by BG-57 on Mon May 24, 2010 7:12 pm

Last time we discussed it, the consensus seemed to be game mechanics like Final Fantasy Tactics.
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Re: Battle System

Post by Zerobu on Sat Jun 12, 2010 9:54 pm

why dont we do this with rpg maker lol

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Re: Battle System

Post by NeoTifa on Tue Jun 15, 2010 4:51 pm

I'm about to ban you. ffs.

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Re: Battle System

Post by BG-57 on Wed Jun 16, 2010 8:55 pm

We're really talking about battle mechanics here. The coding discussion is in another thread.
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Re: Battle System

Post by cmh0114 on Thu Jun 24, 2010 1:28 pm

I've never played FFT, so could someone explain exactly how the battle system mechanics work?

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Re: Battle System

Post by NeoTifa on Thu Jun 24, 2010 7:57 pm

It's really cheap, go buy it. It took me years to figure out, but once I got it, it was the best thing ever.

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Re: Battle System

Post by cmh0114 on Thu Jun 24, 2010 11:51 pm

I don't have the time to figure it out, especially since I'm horrible at video games, lol. Is it really so hard to explain?

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Re: Battle System

Post by BG-57 on Fri Jun 25, 2010 12:04 pm

Check on gamefaqs.com. The FFT section has a very detailed battle mechanics guide.
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Re: Battle System

Post by NeoTifa on Fri Jun 25, 2010 4:25 pm

yes acutally. you start out as either a chemist or squire. as you use your skills, you gain job points toward your current job or a related job. if you have enough jp you can "buy" skills to use. also, when attacking, you have a certain range of tiles you can attack, and sometimes you can use jp to buy the ability to extend your range. you equip certain kinds of skill to certain slots, which allows you to multiclass and totally customize your character. i had a sweet monk/geomancer combo that could punch you from across the map. :p

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Re: Battle System

Post by BG-57 on Fri Jun 25, 2010 8:42 pm

The entire job system branches out into new jobs when you hit certain levels in prerequisite jobs. Squire unlocks the path of meelee warrior jobs while chemist unlocks magic-using jobs.

As you change from one job to another, you change the characters attributes (power, magic, speed etc). But the real flexibility is mixing and matching abilities you've acquired. For example, you can have a knight who can cast white magic.
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Re: Battle System

Post by cmh0114 on Sat Jun 26, 2010 12:27 am

That sounds like a really cool battle system. I may have to go out and get the game after all. Smile
I'm not sure how it would look in code, though. I can try to get something working during this coming week - maybe just a little thing to keep track of stats and upgrades and whatnot.

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Re: Battle System

Post by NeoTifa on Sat Jun 26, 2010 10:22 am

Really hard. lol. I'm setting up my player classes for this sort of system, and my magic class is starting to come about. ^__^

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Re: Battle System

Post by cmh0114 on Sun Jun 27, 2010 11:42 am

Can you show me what you have, or at least an outline of the methods and variables you're using?

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Re: Battle System

Post by NeoTifa on Sun Jun 27, 2010 11:50 am

I think I posted my old code in the general code.

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Re: Battle System

Post by cmh0114 on Sun Jun 27, 2010 1:12 pm

Do we still have the SourceForge account? Or Google Code, or something like that? I think that would be easier than searching through old forums. That, and I'm just too lazy to find anything other than your Player class. XD

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Re: Battle System

Post by Magixion on Wed Jul 14, 2010 10:45 pm

We do have the SourceForge account, though, not much is up there as of now. We need to come to a definite decision on how we want to handle the sharing of all the source code. Any ideas?

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Re: Battle System

Post by NeoTifa on Thu Jul 15, 2010 9:10 pm

*ahem* dropbox? Remember?

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Re: Battle System

Post by cmh0114 on Sun Jul 18, 2010 11:05 pm

What dropbox?

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Re: Battle System

Post by NeoTifa on Sun Jul 25, 2010 3:01 pm

XD this was before your time.

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Re: Battle System

Post by cmh0114 on Sun Aug 01, 2010 12:04 am

I know that. That's why I'm asking. XD

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Re: Battle System

Post by NeoTifa on Tue Aug 10, 2010 4:49 pm

It was under magixions name

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Re: Battle System

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