Project: N00b
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Search
 
 

Display results as :
 


Rechercher Advanced Search

Lastest News
Schools back. Ugh. PLEASE RETURN TO US PEOPLE AND POST!!!

Follow p:n on Twitter. https://twitter.com/projectn00b

Poll

Are you guys even getting my newsletters?

Multiple Endings/Branch Points I_vote_lcap60%Multiple Endings/Branch Points I_vote_rcap 60% [ 6 ]
Multiple Endings/Branch Points I_vote_lcap40%Multiple Endings/Branch Points I_vote_rcap 40% [ 4 ]

Total Votes : 10

Latest topics
» A Brilliant Idea About The Future Of This Project.
Multiple Endings/Branch Points I_icon_minitimeWed Jun 27, 2012 2:27 am by Mercen-X

» Folklore References
Multiple Endings/Branch Points I_icon_minitimeTue Jun 19, 2012 4:36 pm by Mercen-X

» Taking Over Project as Team Leader
Multiple Endings/Branch Points I_icon_minitimeThu Jun 07, 2012 10:45 am by cmh0114

» Team Members and Job Titles
Multiple Endings/Branch Points I_icon_minitimeWed Feb 08, 2012 7:44 pm by Mercen-X

» Free Computer Books
Multiple Endings/Branch Points I_icon_minitimeSun Jan 29, 2012 5:43 pm by Zerobu

» Platforms?
Multiple Endings/Branch Points I_icon_minitimeSat Dec 31, 2011 5:17 pm by Zerobu

» Order of Business as New self appointed team leader
Multiple Endings/Branch Points I_icon_minitimeSun Dec 11, 2011 1:32 am by Zerobu

» Phamacutical Drug Databases
Multiple Endings/Branch Points I_icon_minitimeWed Aug 03, 2011 6:07 am by Guest

» Hiya Folks
Multiple Endings/Branch Points I_icon_minitimeTue Aug 02, 2011 2:10 am by Guest

Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search
Who is online?
In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests

None

[ View the whole list ]


Most users ever online was 133 on Tue May 14, 2019 3:50 am
Top posters
BG-57 (567)
Multiple Endings/Branch Points I_vote_lcapMultiple Endings/Branch Points I_voting_barMultiple Endings/Branch Points I_vote_rcap 
NeoTifa (505)
Multiple Endings/Branch Points I_vote_lcapMultiple Endings/Branch Points I_voting_barMultiple Endings/Branch Points I_vote_rcap 
Mercen-X (340)
Multiple Endings/Branch Points I_vote_lcapMultiple Endings/Branch Points I_voting_barMultiple Endings/Branch Points I_vote_rcap 
Magixion (330)
Multiple Endings/Branch Points I_vote_lcapMultiple Endings/Branch Points I_voting_barMultiple Endings/Branch Points I_vote_rcap 
cmh0114 (145)
Multiple Endings/Branch Points I_vote_lcapMultiple Endings/Branch Points I_voting_barMultiple Endings/Branch Points I_vote_rcap 
no2pencil (82)
Multiple Endings/Branch Points I_vote_lcapMultiple Endings/Branch Points I_voting_barMultiple Endings/Branch Points I_vote_rcap 
mcneely11 (69)
Multiple Endings/Branch Points I_vote_lcapMultiple Endings/Branch Points I_voting_barMultiple Endings/Branch Points I_vote_rcap 
SwordFighter_Dago (67)
Multiple Endings/Branch Points I_vote_lcapMultiple Endings/Branch Points I_voting_barMultiple Endings/Branch Points I_vote_rcap 
Zerobu (64)
Multiple Endings/Branch Points I_vote_lcapMultiple Endings/Branch Points I_voting_barMultiple Endings/Branch Points I_vote_rcap 
Jirito (53)
Multiple Endings/Branch Points I_vote_lcapMultiple Endings/Branch Points I_voting_barMultiple Endings/Branch Points I_vote_rcap 

Statistics
We have 72 registered users
The newest registered user is melyes

Our users have posted a total of 2543 messages in 190 subjects

Multiple Endings/Branch Points

+4
NeoTifa
Mercen-X
Magixion
BG-57
8 posters

Page 1 of 2 1, 2  Next

Go down

Multiple Endings/Branch Points Empty Multiple Endings/Branch Points

Post by BG-57 Wed Apr 08, 2009 9:23 pm

It looks like consensus is growing that there should be optional sidequests and recruitable characters. How do we feel about:

1) Multiple endings based on key decisions in the game.

2) Branch points in the story (like you could kill a character you defeat or spare them, which would affect the rest of the storyline).

Mind you, too many branch points would reach geometric complexity really fast. So we should only have a few, if any.
BG-57
BG-57
Graphics Specialist
Graphics Specialist

Male Number of posts : 567
Reputation : 10
Registration date : 2009-03-13

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by Magixion Thu Apr 09, 2009 12:42 am

To be honest, as much as I like open ended gameplay and what not, I would think for now we should only stick to only one or at the most two endings. Maybe once we get through or during the process we can add more, but I don't want to bite off more than we can chew.

I feel the same way about sidequests and recruitable characters as well.
Magixion
Magixion
T3h God
T3h God

Male Number of posts : 330
Age : 35
Location : Utah
Reputation : 16
Registration date : 2009-03-12

https://projectn00b.forumotion.net

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by Mercen-X Thu Apr 09, 2009 1:41 pm

I was just thinking that. Actually, I've always hated the recruitable characters thing... whenever it's been done, you're just dragging around luggage with firepower. There's no real add to the story. That's why I wanted the fight between Demios and Sebastian to be your time to choose between them, because either choice would effect the story. My immediate instinct upon seeing this thread was the following quote: "Two endings... no more."
Mercen-X
Mercen-X
Someone Inportant
Someone Inportant

Male Number of posts : 340
Age : 39
Location : Django's Prison Sphere
Reputation : 7
Registration date : 2009-03-17

http://I have one... mysite... something...

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by BG-57 Thu Apr 09, 2009 3:13 pm

Yeah, any more and the game script would resemble a CYOA story.
BG-57
BG-57
Graphics Specialist
Graphics Specialist

Male Number of posts : 567
Reputation : 10
Registration date : 2009-03-13

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by NeoTifa Fri Apr 10, 2009 1:57 pm

[/thread]
NeoTifa
NeoTifa
Ze Goddess
Ze Goddess

Female Number of posts : 505
Age : 34
Location : Ohio
Reputation : -2
Registration date : 2009-03-12

http://wright.edu/~boyer.29

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by Mercen-X Fri Apr 10, 2009 4:59 pm

Is that supposed to mean something Question
Mercen-X
Mercen-X
Someone Inportant
Someone Inportant

Male Number of posts : 340
Age : 39
Location : Django's Prison Sphere
Reputation : 7
Registration date : 2009-03-17

http://I have one... mysite... something...

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by BG-57 Sat Apr 11, 2009 9:24 am

Closing the thread, maybe?
BG-57
BG-57
Graphics Specialist
Graphics Specialist

Male Number of posts : 567
Reputation : 10
Registration date : 2009-03-13

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by Zerobu Sat Apr 11, 2009 3:57 pm

I for one, think rpgs should be really diverse and open ended, but i agree that we should probably focus on one branch point/ending for now. And when we reach the point where we have solid content in all areas, then it we could think about adding more.

Zerobu
N00blet
N00blet

Male Number of posts : 64
Age : 35
Reputation : 0
Registration date : 2009-04-02

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by NeoTifa Sat Apr 11, 2009 7:09 pm

The [/thread] means that answer is solved and that concludes the thread Razz Mainly meant as a joke. You guys need to get out more. Ha ha.

http://www.dreamincode.net/forums/index.php?s=&showtopic=98645&view=findpost&p=602112
NeoTifa
NeoTifa
Ze Goddess
Ze Goddess

Female Number of posts : 505
Age : 34
Location : Ohio
Reputation : -2
Registration date : 2009-03-12

http://wright.edu/~boyer.29

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by Magixion Tue Apr 14, 2009 1:13 am

NT, not everybody here speaks in coding terms Razz I would think mostly only developers would get that haha.
Magixion
Magixion
T3h God
T3h God

Male Number of posts : 330
Age : 35
Location : Utah
Reputation : 16
Registration date : 2009-03-12

https://projectn00b.forumotion.net

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by NeoTifa Wed Apr 15, 2009 1:52 pm

*sigh* I'm dissapointed in you all.
NeoTifa
NeoTifa
Ze Goddess
Ze Goddess

Female Number of posts : 505
Age : 34
Location : Ohio
Reputation : -2
Registration date : 2009-03-12

http://wright.edu/~boyer.29

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by Mercen-X Wed Apr 15, 2009 3:33 pm

We'll laugh in the future, Niti girl.
Mercen-X
Mercen-X
Someone Inportant
Someone Inportant

Male Number of posts : 340
Age : 39
Location : Django's Prison Sphere
Reputation : 7
Registration date : 2009-03-17

http://I have one... mysite... something...

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by SixOfEleven Wed Apr 15, 2009 4:07 pm

The game actually does have multiple endings. If the player doesn't finish a chapter or dies, the game will have an end point, possibly a cut scene with the results of the failure?

Just a thought.
SixOfEleven
SixOfEleven
Peon
Peon

Male Number of posts : 12
Location : Ottawa, Canada
Reputation : 2
Registration date : 2009-04-13

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by NeoTifa Wed Apr 15, 2009 9:19 pm

Razz Smart ass.
NeoTifa
NeoTifa
Ze Goddess
Ze Goddess

Female Number of posts : 505
Age : 34
Location : Ohio
Reputation : -2
Registration date : 2009-03-12

http://wright.edu/~boyer.29

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by Mercen-X Sat Apr 18, 2009 12:46 pm

SixOfEleven wrote:If the player doesn't finish a chapter or dies, the game will have an end point, possibly a cut scene with the results of the failure?
Like Chrono Cross. But it should be altered every time you reach a point of critical change. I hated dying in CC and constantly seeing the same ending thing.
Mercen-X
Mercen-X
Someone Inportant
Someone Inportant

Male Number of posts : 340
Age : 39
Location : Django's Prison Sphere
Reputation : 7
Registration date : 2009-03-17

http://I have one... mysite... something...

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by Zerobu Sat Apr 18, 2009 3:57 pm

When you die, you should like go to heaven or hell, and then you;ll have to fight your way back to the world of the living

Zerobu
N00blet
N00blet

Male Number of posts : 64
Age : 35
Reputation : 0
Registration date : 2009-04-02

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by BG-57 Sat Apr 18, 2009 7:04 pm

There are games where that actually happens, like in Taskmaker, an old Mac game. But you can always have the option of reloading an older save.
BG-57
BG-57
Graphics Specialist
Graphics Specialist

Male Number of posts : 567
Reputation : 10
Registration date : 2009-03-13

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by calebj Sun May 03, 2009 1:20 am

well it wouldnt be hard to make side quests that didnt change the story line but gave you special items, money, etc
calebj
calebj
Peon
Peon

Male Number of posts : 11
Location : kamloops bc
Reputation : 0
Registration date : 2009-04-15

http://www.ampedpss.com, http://www.theemptyheaded.com

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by erik.price Sun May 10, 2009 7:34 pm

calebj wrote:well it wouldnt be hard to make side quests that didnt change the story line but gave you special items, money, etc

Nah, that wouldn't be that hard to do as long as there isn't a whole bunch of them. Perhaps if we give this game a open world kind of gameplay, we could design a system which reads files that explain the side quests to the game. Would add some user created content possibility. So you know what I mean :

[title]Whatever title
[reward] 1231203 golds
[waypoints]
[1]Go fight the whatever
[2]retrieve the something
[3]bring back the something

Or something similar (like XML, not that crappy thing right there).

Just a possibility.
erik.price
erik.price
Peon
Peon

Male Number of posts : 6
Age : 30
Reputation : 0
Registration date : 2009-03-25

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by NeoTifa Mon May 11, 2009 1:58 pm

Yea, like golden chocobos or something. Not chocobos per se, but you know what I mean. Wink
NeoTifa
NeoTifa
Ze Goddess
Ze Goddess

Female Number of posts : 505
Age : 34
Location : Ohio
Reputation : -2
Registration date : 2009-03-12

http://wright.edu/~boyer.29

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by BG-57 Fri Jun 19, 2009 6:32 am

Okay, here's how I conceive the branch points:

1) First divergence: Sebastian and Demios argue over a course of action. Sebastian favors a tactical approach, while Demios favors impulsive behavior. Xero sides with one of them. Whomever he sides with gets +1 Friendship point and the other gets -1 Friendship point. Prior to this point both counters are set to 0.

The next scene depends on whom was chosen: Sebastian's path is easier with the random encounters while Demios' is harder. But the storylines converge from there and proceed the same after that.

2) Second divergence: Sebastian and Demios have a falling out and prepare to fight each other. Again Xero has to chose a side. Whomever he allies with gets +1 FP when they win and the loser gets -1 FP.

At this point the FP score determines the last chapter and the ending of the game:

Demios +2, Sebastian -2: Bad ending. Sebastian runs off, and is turned by Penumbra into a vampire. The party eventually has to fight him as a boss. He chooses to die rather than live as undead (maybe he simply walks into the sunlight). After she is defeated, Penumbra is executed. Instead of of Penumbra, Randale the Bloody acts as the guide to the dark world. He is killed (?) in combat. Although the Concordian's plan for global domination is thwarted, Effluvia desires revenge on Aetheria and the two countries fall into a new war. In the postlude, Lot visits Sophia's grave and expresses regret as he prepares to march off to war again.

Demios -2, Sebastian +2: Regular ending. Demios runs off instead, and Penumbra uses dark magic to bring out his lycanthropy. Like Sebastian, he has to defeated in combat, but he is not as uncomfortable in his beastial state as Sebastian would be as a vampire. After her defeat Penumbra is imprisoned for life, held by chains of silver. Again, Randale acts as the guide to the dark world. After the defeat of Mater Obscura, he decides to return to rest in his tomb. Concordia is defeated but Effluvia and Aetheria remain locked in a cold war. EDIT: In the postlude, Lot visits Sophia in prison and finds her completely broken, convinced that he is Margrave and Cassie is Bethany.

Demios 0, Sebastian 0: Good ending. It doesn't matter whom Xero sided with first, as long as he sides with the other the second time. This time Seabstian and Demios fight to exhaustian, but are willing to bury the hatchet at Amira's insistence. Both remain in the active party. After she is defeated, Penumbra is imprsoned, but when the heroes have to venture to the dark world, she is freed to act as a guide. Sophia/Penumbra becomes an active party member. She has to deal with the heartbreak of fighting against Mater Obscura. After Concordia is defeated, Effluvia and Aetheria form an alliance to keep watch over the elders. Lot and Sophia are married. Sebastian and Amira have become an item.


Last edited by BG-57 on Tue Jun 23, 2009 8:28 am; edited 1 time in total
BG-57
BG-57
Graphics Specialist
Graphics Specialist

Male Number of posts : 567
Reputation : 10
Registration date : 2009-03-13

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by NeoTifa Mon Jun 22, 2009 8:23 pm

Neat.
NeoTifa
NeoTifa
Ze Goddess
Ze Goddess

Female Number of posts : 505
Age : 34
Location : Ohio
Reputation : -2
Registration date : 2009-03-12

http://wright.edu/~boyer.29

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by Magixion Wed Jun 24, 2009 4:53 am

I love it. Though, if you could clarify one part:

When you choose to side with Sebastian twice (regular ending) does Demios end up dying off? Or simply disappear from the story?
Magixion
Magixion
T3h God
T3h God

Male Number of posts : 330
Age : 35
Location : Utah
Reputation : 16
Registration date : 2009-03-12

https://projectn00b.forumotion.net

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by BG-57 Wed Jun 24, 2009 7:29 am

No, he is able to cope with his lycanthropy. He simply lives in the wildlands of the plains of Effluvia, which is where he was born. But it's still a crime that Penumbra cannot be exonerated from.
BG-57
BG-57
Graphics Specialist
Graphics Specialist

Male Number of posts : 567
Reputation : 10
Registration date : 2009-03-13

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by Magixion Wed Jun 24, 2009 9:47 pm

Alright, just wanted to make sure. I got the feeling that is what you meant by your first description, but wanted to clarify things.
Magixion
Magixion
T3h God
T3h God

Male Number of posts : 330
Age : 35
Location : Utah
Reputation : 16
Registration date : 2009-03-12

https://projectn00b.forumotion.net

Back to top Go down

Multiple Endings/Branch Points Empty Re: Multiple Endings/Branch Points

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum